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“Elegy For a Dead World” Goes Live Game allows players to share the joy of creative expression

“Elegy For a Dead World” Goes Live Game allows players to share the joy of creative expression

December 10, 2014 By Sam Sloan 1 Comment

Critically acclaimed fiction writing game, Elegy for a Dead World (“Elegy”), launches today for Windows, Mac, and Linux on Steam at $15 (USD). In Elegy, players explore distant planets and write about the people who lived there.

A Game About Writing

In “Elegy,” you’ll travel to three worlds and write stories about their long-dead societies. You’ll lose yourself in settings inspired by the works of poets Keats, Byron, and Shelley, and use the game’s system of writing prompts to help create your own masterpieces.

Explore 27 different writing challenges, through which you create narratives about the worlds you visit, from multiple perspectives. In one challenge, you play an archaeologist, uncovering clues and writing about a city’s final days; in another, you’re a thief, composing a song about searching the wreckage for valuables; and in another, you’re a bard penning a lament in rhyming couplets.

When you’ve finished writing a story, share it with other players via Steam Workshop; then read others’ works, and commend your favorites.

Artistic Intent

The developers created “Elegy” to share the joy of creative expression — ideally, they want to give non-writers an environment in which they can tell stories. With visuals inspired by Romantic painter J. M. W. Turner, the game provides a playground for individual imagination, and a community where everyone is an artist. Elegy’s developers, Dejobaan Games and Popcannibal, are leaving the discussion of what art or a game is to critics, and merely asking gamers, “What will you write?”

Early Acclaim

Elegy raised 150% of its funding target in its October 2014 Kickstarter campaign. During development, it received two IndieCade selections, an Independent Games Festival Honorable Mention and a GDC Experimental Gameplay workshop selection. Educators are also using the game to inspire students in English as a second language (ESL), creative writing, and game design classes at nearly 50 institutions in 13 countries.

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Comments

  1. pamela saraga says

    December 10, 2014 at 11:48 am

    Great idea. I’ll be heading over to explore the three worlds. Hopefully there are more worlds to come.

    Reply

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