While many of us grew up playing “Dungeons and Dragons,” many of us haven’t had the time to play in years. The role-playing game can be a time-consuming one from creating characters to mapping out the campaigns.
With silly things like jobs, families and podcasting, many fans of the game may not have the time to play anymore.
If fact, according to CNN there are 24 million people who at one time played the game but have since given it up due to time constraints.
If you’re one of them, we have good news. Wizards of the Coast, the current publishers of the game, are introducing a new faster playing version of the game, “D&D Encounters.”
The goal, said brand director Liz Schuh, is to get those former gamers rolling the dice again.
“We wanted to try and create experiences to fit in their current time frames,” Schuh said. “It is also an opportunity to learn the new rules system.”
“Encounters” has premade characters and a premade adventure provided to the game’s referee and storyteller, the Dungeon Master. Maps, tokens, game pieces and player aids, such as bonus cards, are all included.
The adventure is spread out over 12 weeks, but it only takes about two hours to play each week’s encounter. Mark Watkins, a Dungeon Master for the “Encounters” game at Ravens Nest store in Marietta, Georgia, said the new version is simple and timely.
“It is very easy to DM. They give you everything,” Watkins said. “This is really good for people to drop in and play.”
Part of the appeal for “Encounters” was to give the busy gamer the chance to play D&D once a week as their schedules allow. In the past, D&D games could take months, even years, and players generally had to attend every session so that the story flow wasn’t interrupted. With “Encounters,” players can come and go as they choose and new players can easily be integrated into the story continuity.
During the 11th session in the first “season,” called “Under Mountain,” at the Ravens Nest game two weeks ago, there were two players who had been there since the first session, two that came in during the middle sessions, and three that were there for the first time. The game is structured so that anyone can join up with little or no preparation — just a willingness to roll dice and have fun.
Wizards of the Coast wants to remind players that using an active imagination can be very satisfying compared to simply being fed information from a computer screen. “Encounters” showcases the best part of a paper-and-pencil role-playing game: interactions with others and imagining a rich, wonderful world in your mind that you can escape into for even a short time.
They hope it is nostalgic fun for a bunch of old-time gamers wanting to relive the thrilling but time-intensive games they used to play.
“We realize that our older players probably don’t live near their old group and have a hard time finding a D&D game,” Arron Goolsbey, director of Wizards of the Coast’s Organized Play Programs said. “We want to connect gamers together in a way that fits their lifestyle and time challenges these days.”
It seems to be working. At a recent “Encounters” game at Tower Games store in Lawrenceville, Georgia, the party was made up of three guys who had played in their youth and were intrigued about getting back into the game in a way that didn’t interfere with family or work. Store owner Andrew Phillips said the response has been overwhelming.
“There are a lot of people wanting to play,” Phillips said. “We even have some father/son and father/daughter players who are coming in.”
The DM, who goes by “Augie,” has a son, Alex, who plays “Encounters” and a father and son team that also plays in his game. He said it is good to see the kids learning the game and the new program makes it easy.
“The new version (Fourth Edition Rules) is about teamwork,” explained Augie, who said he has been playing D&D since 1979. “I can whip up an Encounter in no time and players can be playing in about five minutes. In some ways, it plays out like a board game.”
The new rules make the game faster and easier to run, said Schuh. She said it is also very flexible, so that players can use the premade characters or make up one of their own.
“We wanted to give them enough of a sandbox to play in,” she said. “DMs and players can do whatever they want.”
The new rules also enable people who know nothing about the new rules — or maybe nothing about D&D at all — to play and learn from D&D veteran adventurers.
At a recent “Encounter” session, Watkins explained the new powers and effects to new players offered tips on game strategy.
“Combat is more fun and more dynamic,” Watkins said as he directed a flaming skeleton to throw fireballs at the party. The excitement and gasps around the table is proof that players are quickly getting emotionally involved in the game.
And they’re just getting started.
While they didn’t have hard numbers, Schuh and Goolsbey said they have had reports of tens of thousands of gamers around the world participating in “Encounters.” And Wizards has made it easy to find a game near you.
Their website provides store locacations running the program, a character generator if you want to create your own, reviews of previous encounters so you can catch up on the story and even gaming podcasts from webcomic giant Penny Arcade and the writers of the Cartoon Network show “Robot Chicken.”
In an attempt to appeal to tech-savvy players, the game manufacturer offers bonuses via its Twitter account and an online subscription service to offer information on adventure building, character upgrades and more.
With a new season beginning on June 9 — the “Dark Sun” adventures — they have two words for anyone who is interested in D&D — just go.
“You’ll be handed a character and you’ll get help,” Schuh said. “There is a palpable, emotional response to playing the game with friends. Even new friends.”



















I've been playing D&D 4E for about a year now. It's definitely different from earlier editions, but enjoyable in its own right. I would enjoy participating in the Encounters sessions, but my friendly local gaming store only offers them once a month and I haven't been able to make a single one of them.
I haven't been able to convince my group to really give 4th a try.. They played for like 2 hours and then were like "it feels too much like a bad video game".. Well maybe I can play in one of these and actually give 4th a true chance..
D&D encounters just entered the second season, its a demo for the new campaign setting (well old campaign re-vapped) Dark Sun. Season 1 took place in Forgotten Realms and it was tough as hell. At my store, we only successfully completed 4 of the 12 encounters. We just made it through the first encounter for season 2 but its looking like it will be as tough as season 1. If you need a D&D fix but don't want to invest into a full campaign, these fit the bill
I rather never play again then do a quick fix. I felt 4e was a step in the wrong direction it seem to try to dictate how you should play. The folks I played with never used modules and even made our own gods and such. 3 edition was more customizable but I hear good things about Pathfinder so maybe that's the way to go. It sucks now though because now not only do you have to find a group that can play when you can but you have to find a group that plays the version you like too.
I've been playing Pathfinder since the beta and really enjoy it. It's smoothed out many of the bumps and dings of 3.5. It's not perfect, but as with any good system, you can house rule over any weirdness.